Michael Greenhut

Game Writer



Completed Programming Projects (shipped)



Sentinels of Atlantis. An expansion of my first Atlantis game, published with Atari on their Atari VCS store (available through the VCS console only).

Cadence Ford. I made this with Playmatics for OneLove, using my visual novel engine that takes input from Google Sheets and pipes it directly to Unity animations.

Revolutionary Choices (app store). I made this with Playmatics for the Society of the Cincinnatis

The Last Sentinel, my own remake of the classic Intellivison/Atari game Atlantis, with some spins involving a hybrid flying saucer/middle turret (it transforms) and a night market to buy better equipment. For Mac and PC.

Crowdstrike's Race to Anywhere - a short 3D racing game made with WebGL, for Crowdstrike (made with Playmatics).

E.C. The Extra Cartridges, a parody of E.T. where you play Howard Scott Warshaw digging for E.T. cartridges in the New Mexico desert while avoiding Ray Kassar (be kind, I made this entire thing in two weeks of moonlighting!).

Perler Invaders, a simple Space Invaders-like minigame that I made by turning my son's perler bead board into a video game interface.



Games In-Progress



, CellCraft Unity, footage from a remake I'm doing of the classic Flash game CellCraft (originally programmed by Lars Doucet).

Kingdom Blitz, an unfinished (but cool looking, if I do say so myself) html5/backbone.js game demo I made for a friend.

Paranoia, a 360 degree Space Invaders style game concept with a match-3 mechanic at the bottom; squares give power-up and disappear when you make matches, but you can refill them by shooting enemies.



Contact me.